![eso dolmen spawn time eso dolmen spawn time](https://eso.justlootit.com/wp-content/uploads/2020/05/eso-trials-so-possessed-mantikora-600x338.png)
MagDKs to even be close to viable need the absolute max damage from a power lash build. The problem is they just aren’t powerful enough. Okay so this is the most obvious solution to our sustain issues. Personally I believe molten whip is a dead skill except for some very niche builds, such as heavy attack builds that wish to boost ardent flame abilities. The whip itself would cost the same as almost ALL OF our recovery, to demonstrate this on a dummy I had to change to molten whip and equip extreme regen gear (it has the same cost so no worries).Ĩ13 magicka per second for our spammable! Not usable whatsoever.
#Eso dolmen spawn time full
I did a test where a magDK gets absolutely no whip procs just to see how much whip costs over a full rotation.
![eso dolmen spawn time eso dolmen spawn time](https://i.ytimg.com/vi/Z_yYSU3HD98/maxresdefault.jpg)
For the sake of comparison I will show what damage I could achieve with a normal build/rotation: At the moment a MagDK relies on that free spammable because their magicka recovery is fairly equal to their magicka expenditure per second excluding the whip. I think any magDK main can agree with me that they hate being reliant on this skill in PvE. Heavy attacks consume offbalance at a high rate and quite often concussion isn’t being reapplied every 3 seconds in mechanically heavy fights.
#Eso dolmen spawn time trial
Sounds great right? The problem is in a trial situation, especially in a non-organized group off balance can be quite inconsistent. Power lash morphs into a free spammable skill as long as the target is off-balanced in the same game tick you activate the skill. One of the main problems is Power lash inconsistency.
![eso dolmen spawn time eso dolmen spawn time](https://i.pinimg.com/736x/eb/d4/8c/ebd48cae9c36de5e7969369caa5105b2--elder-scrolls-online-the-elder-scrolls.jpg)
In my video examples I will stick to a robust skeleton with a charged lightning wall and major breach/fracture provided.Ī lot of people will see a MagDK skeleton parse and think to themselves “wow, that class is pretty strong!” What these people don’t see is this is the perfect situation for a magDK and it cannot or very rarely will get this good in a trial. However after Morrowind the class simply had no use in top PvE groups and I believe it is underperforming. I play as a DD in Dragon’s Crest Guild and I have mained a magDK for most of my time on ESO.